2020-01-29

Walkerman (Act 1&2)

There are more things wandering through the night than citizens of Midgard care to admit. Only a fool would stay outside—or a walkerman, one of them who keep The Weird at bay with their wit and blade. Jorgen is a young boy starting out in this dangerous trade, continuing the family tradition.



I liked...

  • The story (satisfying story arcs building up to a larger narrative)
  • The characters (well-written and complex)
  • The atmosphere (graphics, music and worldbuilding make the world come alive)
  • The tabletop combat (just like a pen-and-paper RPG)
  • The ending song


I didn't care for...

  • The tiresome exposition (in Act 1)
  • The difficult prose (it can be needlessly purple or incomprehensible)

Verdict

On the outside, Walkerman looks like a typical fantasy adventure, but its melticulous writing and great production values set it apart. As of Act 2, I cannot tell if the main storyline pays off, but it's been well worth playing so far, despite some presentation issues. Definitely recommended.








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