There are more things wandering through the night than citizens of
Midgard care to admit. Only a fool would stay outside—or a walkerman,
one of them who keep The Weird at bay with their wit and blade. Jorgen
is a young boy starting out in this dangerous trade, continuing the
family tradition.
I liked...
The story (satisfying story arcs building up to a larger narrative)
The characters (well-written and complex)
The atmosphere (graphics, music and worldbuilding make the world come alive)
The tabletop combat (just like a pen-and-paper RPG)
The difficult prose (it can be needlessly purple or incomprehensible)
Verdict
On the outside, Walkerman looks like a typical fantasy adventure, but its melticulous writing and great production values set it apart. As of Act 2, I cannot tell if the main storyline pays off, but it's been well worth playing so far, despite some presentation issues. Definitely recommended.
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